The application of augmented reality in elementary school education

Authors

DOI:

https://doi.org/10.33448/rsd-v10i3.12823

Keywords:

Augmented reality; Elementary school; Education.

Abstract

The application of Augmented Reality in the education sector has increased, the novelty of Augmented Reality technology has become a special attraction for stake holders to improve the quality of education. However, so far there is still a lack of literature studies that focus on investigating the application of Augmented Reality to students at the basic education level. This study presents a literature review on the use of Augmented Reality technology to students at the basic education level. Articles that were synthesized from 2010 to 2020 indexed by Google Schoolar were 10 articles. Using qualitative content analysis, this study attempts to answer two questions; (1) What is the impact of the application of Augmented Reality on the learning outcomes of Elementary School Students? and (2) how does the Pedagogic Perspective view Augmented Reality?

References

Akçayır, M., & Akçayır, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, 1–11. https://doi.org/10.1016/j.edurev.2016.11.002

Bacca, J., Baldiris, S., Fabregat, R., Graf, S., & Kinshuk. (2014). International Forum of Educational Technology & Society Augmented Reality Trends in Education : A Systematic Review of Research and Applications. Educational Technology, 17(4), 133–149. https://www.jstor.org/stable/jeductechsoci.17.4.133

Burton, E. P., Frazier, W., Anneta, L., Lamb, R., Cheng, R., & Chmiel, M. (2011). Modeling Augmented Reality Games with Preservice Elementary and Secondary Science Teachers. Journal of Technology and Theacher Ecucation, 19(3), 303–329. https://www.learntechlib.org/primary/p/37136/.

Caudell, T. P., & Mizell, D. W. (1992). Augmented Reality: An Application of Heads-Up Display Technology to Manual Manufacturing Processes. Proceedings of the Twenty-Fifth Hawai Internasional Comference on System Sciences.

Chang, K. E., Chang, C. T., Hou, H. T., Sung, Y. T., Chao, H. L., & Lee, C. M. (2014). Development and behavioral pattern analysis of a mobile guide system with augmented reality for painting appreciation instruction in an art museum. Computers and Education, 71, 185–197. https://doi.org/10.1016/j.compedu.2013.09.022

Chen, C. M., & Tsai, Y. N. (2012). Interactive augmented reality system for enhancing library instruction in elementary schools. Computers and Education, 59(2), 638–652. https://doi.org/10.1016/j.compedu.2012.03.001

Chen, P., Liu, X., Cheng, W., & Huang, R. (2017). A review of using Augmented Reality in Education from 2011 to 2016. 13–19. https://doi.org/10.1007/978-981-10-2419-1

Chiang, T. H. C., Yang, S. J. H., & Hwang, G.-J. (2014). An Augmented Reality-based Mobile Learning System to Improve Students’ Learning Achievements and Motivations in Natural Science Inquiry Activities. Educational Technology & Society, 17(4), 352–365. https://doi.org/https://www.jstor.org/stable/jeductechsoci.17.4.352

Dunleavy, M., Dede, C., & Mitchell, R. (2009). Affordances and limitations of immersive participatory augmented reality simulations for teaching and learning. Journal of Science Education and Technology, 18(1), 7–22. https://doi.org/10.1007/s10956-008-9119-1

El Syed, N. A. M., Zayed, H. H., & Sharawy, M. . (2011). ARSC: Augmented Reality Student Card. Computers & Education, 56(4), 1045–1061. https://doi.org/doi:10.1016/j.compedu.2010.10.019

Furió, D., González-Gancedo, S., Juan, M. C., Seguí, I., & Rando, N. (2013). Evaluation of learning outcomes using an educational iPhone game vs. traditional game. Computers and Education, 64, 1–23. https://doi.org/10.1016/j.compedu.2012.12.001

Han, J., Jo, M., Hyun, E., & So, H. jeong. (2015). Examining young children’s perception toward augmented reality-infused dramatic play. Educational Technology Research and Development, 63(3), 455–474. https://doi.org/10.1007/s11423-015-9374-9

Higgins, J. (2020). Cognising With Others in the We-Mode: a Defence of ‘First-Person Plural’ Social Cognition. Review of Philosophy and Psychology, 2005, 1–22. https://doi.org/10.1007/s13164-020-00509-2

Hwang, G. J., & Tsai, C. C. (2011). Research trends in mobile and ubiquitous learning: A review of publications in selected journals from 2001 to 2010. British Journal of Educational Technology, 42(4), 65–70. https://doi.org/10.1111/j.1467-8535.2011.01183.x

Hwang, G. J., Tsai, C. C., Chu, H. C., Kinshu, & Chen, C. Y. (2012). A context-aware ubiquitous learning approach to conducting scientific inquiry activities in a science park. Australasian Journal of Educational Technology, 28(5), 931–947. https://doi.org/10.14742/ajet.825

Ibáñez, M. B., & Delgado-Kloos, C. (2018). Augmented reality for STEM learning: A systematic review. Computers and Education, 5(2), 109–123. https://doi.org/10.1016/j.compedu.2018.05.002

Kamarainen, A. M., Metcalf, S., Grotzer, T., Browne, A., Mazzuca, D., Tutwiler, M. S., & Dede, C. (2013). EcoMOBILE: Integrating augmented reality and probeware with environmental education field trips. Computers and Education, 68, 545–556. https://doi.org/10.1016/j.compedu.2013.02.018

Kerawalla, L., Luckin, R., Seljeflot, S., & Woolard, A. (2006). “Making it real”: Exploring the potential of augmented reality for teaching primary school science. Virtual Reality, 10(3–4), 163–174. https://doi.org/10.1007/s10055-006-0036-4

Kesim, M., & Ozarslan, Y. (2012). Augmented Reality in Education: Current Technologies and the Potential for Education. Procedia - Social and Behavioral Sciences, 47(222), 297–302. https://doi.org/10.1016/j.sbspro.2012.06.654

Klopfer, E., & Sheldon, J. (2012). Augmenting your own reality: Student authoring of science-based augmented reality games. In R. Ciglič, B. Komac, A. Steinfuhrer, & Z. Matija (Eds.), Natural hazards and education in Europe (pp. 85–94). https://doi.org/10.1002/yd

Klopfer, E., & Squire, K. (2008). Environmental detectives-the development of an augmented reality platform for environmental simulations. Educational Technology Research and Development, 56(2), 203–228. https://doi.org/10.1007/s11423-007-9037-6

Lin, H. C. K., Chen, M. C., & Chang, C. K. (2013). Assesing the effectiveness of learning solid geometru by using an augmented reality-assisted learning system. Interactive Learning Enviroments, 23(6), 799–810. https://doi.org/https://doi.org/10.1080/10494820.2013.817435

Lu, S. J., & Liu, Y. C. (2015). Integrating augmented reality technology to enhance children’s learning in marine education. Environmental Education Research, 21(4), 525–541. https://doi.org/10.1080/13504622.2014.911247

Muñoz-Cristóbal, J. A., Jorrín-Abellan, I. M., Asensio-Peréz, J. I., Martínez-Monés, A., Prieto, L. P., & Dimitriadis, Y. (2015). Supporting teacher orchestration in ubiquitous learning environments: A study in primary education. IEEE Transactions on Learning Technologies, 8(1), 83–97. https://doi.org/10.1109/TLT.2014.2370634

Radu, I., McCarthy, B., & Kao, Y. (2016). Discovering educational augmented reality math applications by prototyping with elementary-school teachers. Proceedings - IEEE Virtual Reality, July, 271–272. https://doi.org/10.1109/VR.2016.7504758

Saidin, N. F., Halim, N. D. A., & Yahaya, N. (2015). A review of research on augmented reality in education: Advantages and applications. International Education Studies, 8(13), 1–8. https://doi.org/10.5539/ies.v8n13p1

Salehudin, M., Marniah, & Hariati. (2020). Siswa SD Menggunakan Smartphone Dalam Pembelajaran Online. IBTIDA’: Media Komunikasi Hasil Penelitian Pendidikan Guru Madrasah Ibtidaiyah, 01(02), 229–241.

Sobon, K., Mangundap, J. M., & Walewangko, S. (2020). Pengaruh Penggunaan Smartphone Terhadap Motivasi Belajar Siswa Sekolah Dasar Di Kecamatan Mapanget Kota Manado. Autentik : Jurnal Pengembangan Pendidikan Dasar, 3(2), 97–106. https://doi.org/10.36379/autentik.v3i2.38

Sommerauer, P., & Müller, O. (2014). Augmented reality in informal learning environments: A field experiment in a mathematics exhibition. Computers and Education, 79(2014), 59–68. https://doi.org/10.1016/j.compedu.2014.07.013

Sotiriou, S., & Bogner, F. X. (2008). Visualizing the Invisible: Augmented Reality as an Innovative Science Education Scheme. American Scientific Publishers, 1(1), 114–122. https://doi.org/https://doi.org/10.1166/asl.2008.012

Stork, S., & Sanders, S. W. (2008). Physical Education in Early Childhood. The Elementary School Journal, 108(3). https://doi.org/https://doi.org/10.1086/529102

Wojciechowski, R., & Cellary, W. (2013). Evaluation of learners’ attitude toward learning in ARIES augmented reality environments. Computers and Education, 68, 570–585. https://doi.org/10.1016/j.compedu.2013.02.014

Wu, H. K., Lee, S. W. Y., Chang, H. Y., & Liang, J. C. (2013). Current status, opportunities and challenges of augmented reality in education. Computers and Education, 62, 41–49. https://doi.org/10.1016/j.compedu.2012.10.024

Yoon, S., Anderson, E., Lin, J., & Elinich, K. (2017). How Augmented Reality Enables Conceptual Understanding of Challenging Science Content. Educational Technology & Society2, 20(1), 156–168. https://www.jstor.org/stable/jeductechsoci.20.1.156

Zimmerman, H. T., Land, S. M., & Jung, Y. J. (2016). Using augmented reality to support children’s situational interest and science learning during context-sensitive informal mobile learning. Advances in Intelligent Systems and Computing, 406, 101–119. https://doi.org/10.1007/978-3-319-26518-6_4

Zydney, J. M., & Warner, Z. (2016). Mobile apps for science learning: Review of research. Computers and Education, 94, 1–17. https://doi.org/10.1016/j.compedu.2015.11.001

Downloads

Published

10/03/2021

How to Cite

HIDAYAT, H.; SUKMAWARTI , S. .; SUWANTO, S. The application of augmented reality in elementary school education. Research, Society and Development, [S. l.], v. 10, n. 3, p. e14910312823, 2021. DOI: 10.33448/rsd-v10i3.12823. Disponível em: https://rsdjournal.org/index.php/rsd/article/view/12823. Acesso em: 22 dec. 2024.

Issue

Section

Education Sciences