EscapeLab: an escape room for teaching Chemistry
DOI:
https://doi.org/10.33448/rsd-v9i11.10511Keywords:
Escape room; Virtual learning object; Playful; Didactic-pedagogical tool; Teaching.Abstract
The use of didactic-pedagogical tools alternative to the blackboard and chalk, including virtual learning objects, contribute to a teaching strategy that facilitates the teaching and learning process in chemistry. Gamification has proved to be an important strategy to strengthen student engagement. In this context, the objective of this work was the development and application of an escape game, called EscapeLab where the character moves through the game environments solving puzzles related to chemistry content, in order to stimulate the user's learning. The game was applied to a high school class. In addition to a qualitative research, a pre-test and a post-test were applied to analyze the content assimilated by students after using this didactic-pedagogical tool. It was observed that EscapeLab was well accepted by students and helped to assimilate chemical concepts. Works of this nature contribute significantly to society as they enable digital inclusion and are based on the awakening of interest in science, through the unification of study and fun, using the virtual games that are so present in the daily lives of these young people. Based on constructivist pedagogical ideas built on the ideas of Jean Piaget, it can be concluded that an educational game, properly selected and monitored by an apt teacher, is an excellent pedagogical tool.
References
Cleophas, M. G. & Cavalcanti, E. L. D. (2020). Escape Room no Ensino de Química. Química Nova na Escola, 42(1), 45-55.
Focetola, P. B., Castro, P. J., Souza, A. C. J., Grion, L. S., Pedro, N. C. S., Iack, R. S., Almeida, R. X., Oliveira, A. C., Barros, C. V. T., Vaitsman, E., Brandão, J. B., Guerra, A. C. O. & Silva, J. F. M. (2012). Os jogos educacionais de cartas como estratégia de ensino em química. Química nova na escola, 34(4), 248-255.
Galafassi, F. P., Gluz, J. C. & Galafassi, C. (2013). Análise crítica das pesquisas recentes sobre as tecnologias de objetos de aprendizagem e ambientes virtuais de aprendizagem Revista Brasileira de Informática na Educação, 21(3), 41-52.
Galiazzi, M. C. & Gonçalves, F. P. (2004). A natureza pedagógica da experimentação: uma pesquisa na Licenciatura em Química. Química Nova, 27(2), 326-331.
Gonçalves, L., Giacomazzo, G., Rodrigues, F., & Macaia, B. (2016). Gamificação na Educação: um modelo conceitual de apoio ao planejamento em uma proposta pedagógica. In Simpósio Brasileiro de Informática na Educação-SBIE, 27(1), 1305.
Gregório, J. R., Leite, C. C., Leal, B. C., Nitschke, W. K., Pederzolli, F. R. S., Nobre, K. M., Fraga, M. V. B & Silva, C. B. (2017) O Programa de Apoio à Graduação em Química (PAG-Química) e sua contribuição para a democratização e permanência dos estudantes no ensino superior. Revista Electrónica de Enseñanza de las Ciencias, 16(3), 540-558.
Kapp, K. M. (2012). The gamification of learning and instruction: game-based methods and strategies for training and education. John Wiley & Sons.
Nunes, A. S. & Adorni, D.S. (2010) O ensino de química nas escolas da rede pública de ensino fundamental e médio do município de Itapetinga-BA: O olhar dos alunos. Encontro Dialógico Transdisciplinar - Enditrans, Vitória da Conquista, Bahia, Brasil.
Oliveira, J. R. S. (2010) Contribuições e abordagens das atividades experimentais no ensino de ciências: reunindo elementos para a prática docente. Acta Scientiae, 12(1), 139- 153.
Resende, E. C., Sales, P. F., Soares, V. C., Teixeira, M. C. & Duarte, C. J. (2020). Jogos educativos como agente facilitador no processo de aprendizagem de Química. ForScience, 8(2), 1-16.
Ryan, R. M., & Deci, E. L. (2017). Self-determination theory: Basic psychological needs in motivation, development, and wellness. Guilford Publications.
Santos, D. M. & Nagashima, L. A. (2017). Potencialidades das atividades experimentais no ensino de química potencial of experimental activities in chemistry education. REnCiMa, 8(3), 94-108.
Silva Júnior, E. A. & Parreira, G. G. (2016). Reflexões sobre a importância da experimentação no ensino da Química no ensino médio. Revista Tecnia, 1(1), 67-82.
Soares, M. H. F. B. (2016). Jogos e atividades lúdicas no ensino de química: uma discussão teórica necessária para novos avanços. REDEQUIM, 2(2), 5-13.
Spinelli, W. (2005). Aprendizagem matemática em contextos significativos: objetos virtuais de aprendizagem e percursos temáticos. Universidade de São Paulo, São Paulo, 2005.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2020 Diogo Xavier de Noronha; Gabriel da Silva; Vássia Carvalho Soares
This work is licensed under a Creative Commons Attribution 4.0 International License.
Authors who publish with this journal agree to the following terms:
1) Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
2) Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
3) Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.