Detrás de la pantalla: uso y consecuencias de los juegos multijugador en línea
DOI:
https://doi.org/10.33448/rsd-v8i10.1421Palabras clave:
MMORPGs; Gaming desorden; Internet; Juegos en líneaResumen
Se realizó una revisión asistemática de la literatura nacional e internacional, con el objetivo de reflexionar sobre el uso y las consecuencias del uso del MMORPG. Se ha buscado material teórico en las siguientes bases electrónicas de datos: Scielo, Google Académico, Pepsic, Scopus, Sciense Direrct, libros, tesis y disertaciones de CAPES, con los siguientes descriptores "videojuego", "MMORPG", "online gaming", " trastorno de juego "" internet "" adicción conductual ", sin delimitación año de publicación, en los idiomas Inglés, portugués y español para este se analizaron 75 artículos en dos categorías: efectos psicológicos generales y trastorno de juego. Los resultados encontrados sugieren que el MMORPG es un género de juego que produce consecuencias positivas y negativas, propiciando la adquisición de nuevas amistades, incremento de desempeño académico, así como incremento de rasgos de hostilidad, agresividad, dificultad de resolución de problemas, mediante histórico previo de funcionamiento de personalidad. Sin embargo, el tiempo cronológico gastado en el uso de MMORPG aparece como element crucial para la dependencia, a pesar de los demás rasgos. Se sugiere realizar investigaciones futuras empíricas envolviendo muestras brasileñas, una vez que los estudios en nuestro país son incipientes.
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