Juego serio para la rehabilitación del equilibrio de pacientes con accidente cerebrovascular hemiparético

Autores/as

DOI:

https://doi.org/10.33448/rsd-v11i14.33600

Palabras clave:

Accidente cerebrovascular; Videojuegos; Paresia; Equilibrio postural.

Resumen

Introducción: El desarrollo de software específico con Serious Games (SG) es prometedor para su uso en fisioterapia. Objetivo: Desarrollar y probar la aplicabilidad de un SG para el entrenamiento del equilibrio de pacientes hemiparéticos después de un accidente cerebrovascular. Métodos: Los pacientes con ictus hemiparéticos han evaluado antes y después del entrenamiento en términos de movilidad funcional (Timed Up and Go Test), velocidad de la marcha (10 metros), fuerza muscular del cuádriceps femoral bilateral (dinamometría manual), equilibrio (escala de equilibrio de Berg), y percepción de autoeficacia (Cuestionario de autoeficacia tras el ictus). Para la capacitación se desarrolló un sistema que consta de una tabla de equilibrio con sensores inerciales, un sistema de microcontrolador y un sistema informático que ejecuta un JS. Se realizó estadística descriptiva para caracterizar a los individuos. Después de verificar la normalidad de los datos, se verificaron las diferencias entre el pretest y el postest mediante la prueba t de Student pareada y la prueba de Wilcoxon utilizando un nivel de significación de p <0,05. Resultados: Siete individuos completaron el entrenamiento. Todas las variables mostraron diferencias estadísticamente significativas (p < 0,05), excepto la fuerza del músculo cuádriceps del lado no parético. Conclusión: El desarrollo de GS representa una posibilidad viable y muy prometedora en este campo. Estudios con un mayor número de individuos, comparando este abordaje con los convencionales, así como la participación de un grupo control, ampliarán la comprensión de las potencialidades terapéuticas de este recurso.

Biografía del autor/a

Guilherme Tobias Andrioni Faccin, Universidade do Estado de Santa Catarina

 

 

 

 

Citas

Alghadir, A. H., Al-Eisa, E. S., Anwer, S., & Sarkar, B. (2018). Reliability, validity, and responsiveness of three scales for measuring balance in patients with chronic stroke. BMC Neurology, 18(1). https://doi.org/10.1186/s12883-018-1146-9

Araújo F, Oliveira F, Carvalho D, et al. (2019). Evaluation instruments for physical therapy using virtual reality in stroke patients : a systematic review. Epub ahead of print. DOI: 10.1016/j.physio.2019.05.005.

Araújo, M., Postól, M., Diogo Bruckheimer, A., Da, M., Hounsell, S., Woelner, S., & Soares, A. (2014). Realidade virtual: efeitos na recuperação do membro superior de pacientes he- miparéticos por acidente vascular cerebral Virtual reality: effects on upper limb recovery in hemiparetic patients after stroke. http://www.acm.org.br/revista/pdf/artigos/1267.pdf

Barcala L, Colella F, Araujo MC, et al. (2011). Análise do equilíbrio em pacientes hemiparéticos após o treino com o programa Wii Fit. Fisioter em Mov ; 24: 337–343.

Bertemes-Filho, P. (2018). Biomedical Serious Game System for Balance Rehabilitation of Hemiparetic Stroke Patients. IEEE Transactions on Neural Systems and Rehabilitation Engineering: A Publication of the IEEE Engineering in Medicine and Biology Society, 26(11), 2179–2188. https://doi.org/10.1109/TNSRE.2018.2876670

Bohannon, R. W., & Andrews, A. W. (1998). Relationships between Impairments in Strength of Limb Muscle Actions following Stroke. Perceptual and Motor Skills, 87(3_suppl), 1327–1330. https://doi.org/10.2466/pms.1998.87.3f.1327

Bohannon, R. W., & Smith, M. B. (1987). Assessment of Strength Deficits in Eight Paretic Upper Extremity Muscle Groups of Stroke Patients with Hemiplegia. Physical Therapy, 67(4), 522–525. https://doi.org/10.1093/ptj/67.4.522

Bohannon RW. Dynamometer measurements of grip and knee extension strength: are they indicative of overall limb and trunk muscle strength? Percept Mot Skills 2009; 108: 339–42.

Bowden, M. G., Balasubramanian, C. K., Behrman, A. L., & Kautz, S. A. (2008). Validation of a Speed-Based Classification System Using Quantitative Measures of Walking Performance Poststroke. Neurorehabilitation and Neural Repair, 22(6), 672–675. https://doi.org/10.1177/1545968308318837

Bosse, R., Soares, A. V., & da Silva Hounsell, M. (2016). Serious Games for Balance Improvement: A Systematic Literature Mapping. New Advances in Information Systems and Technologies, 73–82. https://doi.org/10.1007/978-3-319-31307-8_8

Cho, K. H., & Lee, W. H. (2013). Virtual walking training program using a real-world video recording for patients with chronic stroke: a pilot study. American Journal of Physical Medicine & Rehabilitation, 92(5), 371–380; quiz 380-382, 458. https://doi.org/10.1097/PHM.0b013e31828cd5d3

Costa MCF, Bezerra PP, de Oliveira APR. Impacto da hemiparesia na simetria e na transferência de peso : repercussões no desempenho funcional. Rev Neurociência 2006; 14: 10–13.

Dewilde, S., Annemans, L., Peeters, A., Hemelsoet, D., Vandermeeren, Y., Desfontaines, P., Brouns, R., Vanhooren, G., Cras, P., Michielsens, B., Redondo, P., & Thijs, V. (2017). Modified Rankin scale as a determinant of direct medical costs after stroke. International Journal of Stroke, 12(4), 392–400. https://doi.org/10.1177/1747493017691984

De, R., Dias, S., Levy, I., Sampaio, A., Da, L., & Taddeo, S. (2009). Fisioterapia x wii: a introdução do lúdico no processo de reabilitação de pacientes em tratamento fisioterápico. http://www.sbgames.org/papers/sbgames09/culture/short/cults8_09.pdf

Eichinger FLF, Soares AV, Noveletto F, et al. Serious game for locomotor rehabilitation of hemiparetic stroke patients. Fisioter em Mov 2020; 33: 15–25.

Ibrahim, A., Singh, D. K. A., & Shahar, S. (2017). “Timed Up and Go” test: Age, gender and cognitive impairment stratified normative values of older adults. PLOS ONE, 12(10), e0185641. https://doi.org/10.1371/journal.pone.0185641

Jones, F., Partridge, C., & Reid, F. (2008). The Stroke Self-Efficacy Questionnaire: measuring individual confidence in functional performance after stroke. Journal of Clinical Nursing, 17(7b), 244–252. https://doi.org/10.1111/j.1365-2702.2008.02333.x

Lee, H. S., Park, Y. J., & Park, S. W. (2019, June 18). The Effects of Virtual Reality Training on Function in Chronic Stroke Patients: A Systematic Review and Meta-Analysis. BioMed Research International. https://www.hindawi.com/journals/bmri/2019/7595639/

Lexell, J., Flansbjer, U.-B., Holmbäck, A. M., Downham, D., & Patten, C. (2005). Reliability of gait performance tests in men and women with hemiparesis after stroke. Journal of Rehabilitation Medicine, 37(2), 75–82. https://doi.org/10.1080/16501970410017215

Makhoul, M. P., Pinto, E. B., Mazzini, N. A., Winstein, C., & Torriani-Pasin, C. (2020). Translation and validation of the stroke self-efficacy questionnaire to a Portuguese version in stroke survivors. Topics in Stroke Rehabilitation, 1–11. https://doi.org/10.1080/10749357.2020.1713555

Masson, E. (2018, July 15). Serious game for rehabilitation of the lower limb of hemiparetics patients after stroke. EM-Consulte. https://www.em-consulte.com/article/1227857/article/serious-game-for-rehabilitation-of-the-lower-limb-

Memon MQ, Macdonald IA. (2012). Assessment of diurnal and ethnic influences on the systemic cardiovascular response to forearm occlusion in healthy white European and Pakistani male. Pakistan J Med Sci ; 28: 149–153.

Mirvis PH. (1990). Flow: The Psychology of Optimal ExperienceFlow: The Psychology of Optimal Experience, by Csikszentmihalyi Michael. New York: Harper & Row,, 303 pp., cloth. Acad Manag Rev 1991; 16: 636–640.

Miyamoto, S. T., Lombardi Junior, I., Berg, K. O., Ramos, L. R., & Natour, J. (2004). Brazilian version of the Berg balance scale. Brazilian Journal of Medical and Biological Research, 37(9), 1411–1421. https://doi.org/10.1590/s0100-879x2004000900017

Mittmann, N., Seung, S. J., Hill, M. D., Phillips, S. J., Hachinski, V., Coté, R., Buck, B. H., Mackey, A., Gladstone, D. J., Howse, D. C., Shuaib, A., & Sharma, M. (2012). Impact of disability status on ischemic stroke costs in Canada in the first year. The Canadian Journal of Neurological Sciences. Le Journal Canadien Des Sciences Neurologiques, 39(6), 793–800. https://doi.org/10.1017/s0317167100015638

Mubin, O., Alnajjar, F., Al Mahmud, A., Jishtu, N., & Alsinglawi, B. (2020). Exploring serious games for stroke rehabilitation: a scoping review. Disability and Rehabilitation: Assistive Technology, 1–7. https://doi.org/10.1080/17483107.2020.1768309

Noveletto, F., Soares, A. V., Eichinger, F. L. F., Domenech, S. C., Hounsell, M. da S., & Filho, P. B. (2020). Biomedical Serious Game System for Lower Limb Motor Rehabilitation of Hemiparetic Stroke Patients. IEEE Transactions on Neural Systems and Rehabilitation Engineering: A Publication of the IEEE Engineering in Medicine and Biology Society, 28(6), 1481–1487. https://doi.org/10.1109/TNSRE.2020.2988362

Noveletto, F., Soares, A. V., Mello, B. A., Sevegnani, C. N., Eichinger, F. L. F., Hounsell, M. D. S., & Pereira, V. A., Eldebrando, L., Silva, H. E. da, Eichinger, F. L. F., Noveletto, F., & Soares, A. V. (2020). Biomedical system to evaluate pulmonary function in patients with post-stroke hemiparesis. Fisioterapia Em Movimento, 33(1). https://doi.org/10.1590/1980-5918.033.AO38

Noveletto, F., Hounsell, M. D. S., Soares, A. V., Eichinger, F. L. F., Sagawa, Y., & Bertemes Filho, P. (2018). Stronger: A serious game framework for post-stroke rehabilitation. Annals of Physical and Rehabilitation Medicine, 61, e487. https://doi.org/10.1016/j.rehab.2018.05.1135

Noveletto, F., Filho, P. B., & Hounsell, M. da S. (2019, June 11). Sistema Biomédico para Avaliação e Reabilitação Motora em Hemiparéticos por AVC. Sol.sbc.org.br; SBC. https://doi.org/10.5753/sbcas.2019.6286

Santos, F. M. K. dos, Mendes, F. V., Woellner, S. S., Borges Júnior, N. G., & Soares, A. V. (2015). Use of visual feedback for balance training in hemiparetic Stroke patients. Fisioterapia Em Movimento, 28(2), 241–249. https://doi.org/10.1590/0103-5150.028.002.ao04

Schmid, A. A., Van Puymbroeck, M., Altenburger, P. A., Miller, K. K., Combs, S. A., & Page, S. J. (2013). Balance Is Associated with Quality of Life in Chronic Stroke. Topics in Stroke Rehabilitation, 20(4), 340–346. https://doi.org/10.1310/tsr2004-340

Schmid, A., Duncan, P. W., Studenski, S., Lai, S. M., Richards, L., Perera, S., & Wu, S. S. (2007). Improvements in Speed-Based Gait Classifications Are Meaningful. Stroke, 38(7), 2096–2100. https://doi.org/10.1161/strokeaha.106.475921

Soares, A. V., Woellner, S. S., Andrade, C. dos S., Mesadri, T. J., Bruckheimer, A. D., & Hounsell, M. da S. (2014). The use of Virtual Reality for upper limb rehabilitation of hemiparetic Stroke patients. Fisioterapia Em Movimento, 27(3), 309–317. https://doi.org/10.1590/0103-5150.027.003.ao01

Soares, A. V., Hochmüller, A. C. O. de L., Silva, P. da, Fronza, D., Woellner, S. S., & Noveletto, F. (2009). Biorretroalimentação para treinamento do equilíbrio em hemiparéticos por acidente vascular encefálico: estudo preliminar. Fisioterapia E Pesquisa, 16(2), 132–136. https://doi.org/10.1590/s1809-29502009000200007

Tay, E. L., Lee, S. W. H., Yong, G. H., & Wong, C. P. (2018). A systematic review and meta-analysis of the efficacy of custom game based virtual rehabilitation in improving physical functioning of patients with acquired brain injury. Technology and Disability, 30(1-2), 1–23. https://doi.org/10.3233/tad-170184

Tăut, D., Pintea, S., Roovers, J.-P. W. R., Mañanas, M.-A., & Băban, A. (2017). Play seriously: Effectiveness of serious games and their features in motor rehabilitation. A meta-analysis. NeuroRehabilitation, 41(1), 105–118. https://doi.org/10.3233/nre-171462

Vinicius-Soares, A., Juvêncio-de-Oliveira, C. T., Fischer-Eichinger, F. L., & Noveletto, F. (2020). Factors influencing locomotor capacity of hemiparetic post-stroke patients. Revista Mexicana de Neurociencia, 21(4), 135–142. https://doi.org/10.24875/rmn.20000118

Wüest, S., van de Langenberg, R., & de Bruin, E. D. (2013). Design considerations for a theory-driven exergame-based rehabilitation program to improve walking of persons with stroke. European Review of Aging and Physical Activity, 11(2), 119–129. https://doi.org/10.1007/s11556-013-0136-6

Wüest, S., Borghese, N. A., Pirovano, M., Mainetti, R., van de Langenberg, R., & de Bruin, E. D. (2014). Usability and Effects of an Exergame-Based Balance Training Program. Games for Health Journal, 3(2), 106–114. https://doi.org/10.1089/g4h.2013.0093

Publicado

06/11/2022

Cómo citar

SANTOS, F. M. K. dos .; EICHINGER, F. L. F. .; DOMENECH, S. C.; NOVELETTO, F.; ENGSTER, M. P.; AQUINO, A. P. M. de .; NEUMANN, F.; FACCIN, G. T. A. .; SOARES, A. V. Juego serio para la rehabilitación del equilibrio de pacientes con accidente cerebrovascular hemiparético. Research, Society and Development, [S. l.], v. 11, n. 14, p. e571111433600, 2022. DOI: 10.33448/rsd-v11i14.33600. Disponível em: https://rsdjournal.org/index.php/rsd/article/view/33600. Acesso em: 17 jul. 2024.

Número

Sección

Ciencias de la salud