Movement, learning and virtual reality as teaching strategies

Authors

DOI:

https://doi.org/10.33448/rsd-v12i4.41391

Keywords:

Learning; Teaching; Movement; Interdisciplinary method; Virtual reality.

Abstract

For a long time, teachers had the expository class as the only and exclusive method to teach a certain object of knowledge (content). In the middle of the 21st century, a time of social, political, economic, cultural and, mainly, educational transformations, this didactic-methodological strategy is considered retrograde, archaic, traditional. In this sense, there is a need to create new techniques that help both the teacher's teaching and the development of student learning, such as movement and virtual reality. The use of virtual reality is justified in scientific and educational applications constantly. The potential influence of movement on children's academic performance is sometimes underestimated, however, like VR, movement is an interdisciplinary teaching method that stimulates several areas of the human brain at the same time. Therefore, this article aims to establish an interrelation between movement, learning and virtual reality as important didactic strategies at the service of teaching and learning. To achieve the scope of the work, we carried out a predominantly qualitative narrative review of the proposed theme. We evidenced according to studies that these methods contribute to the increase of the student's interest, motivation and learning; favors collective work, in collaborative teams, with the potential to stimulate social skills and greater engagement of students.

References

Araújo, R. B. (1996). Especificação e análise de um sistema distribuído de realidade virtual. São Paulo, jun., 144 pp., Tese (Doutorado), Departamento de Engenharia de Computação e Sistemas Digitais, Escola Politécnica da Universidade de São Paulo.

Aukstakalnis, S., & Blatner, D. (1992). Silicon mirage: the art and science of virtual reality. Berkeley, CA.

Damásio, A. R. (1996). O erro de Descartes: emoção, razão e cérebro humano. Companhia das Letras.

Fernandes, C. T., Muniz, C. A., Carvalhal, M. I. M., & Dantas, P. M. (2015). Possibilidades de aprendizagem: reflexões sobre neurociência do aprendizado, motricidade e dificuldades de aprendizagem em cálculo em escolares entre sete e 12 anos. Ciênc. educ. 21(2), 395-416.

Fredericks, C. R., Kokot, S. J., & Krog, S. (2006). Using a developmental movement programme to enhance academic skills in grade 1 learners. South African Journal for Research in Sport, Physical Education and Recreation, 28(1), 29-42.

Gabbard, N. (1998). Motor skills in extremely low birth weight children at the age of 6 years. Archives of Disease in Childhood. 68(2), 286-290.

Grissom, J. B. (1999). Physical fitness and academic achievement. Journal of Exercise Physiology online. 9(2), 11-25.

Haapala, A. E. (2013). Cardiorespiratory fitness and motor skills in relation to cognition and academic performance in children – A Review. Journal of Human Kinetics. 36(2), 55-68.

Hand, C. (1994). First International Conference MHVR’94 - Lecture Notes in Computer Science, 14(2), 107-116.

Hannaford, C. (1995). Smart moves: why learning is not all in your head. Arlington, VA: Great Ocean.

Herculano-HouzeL, S. (2009). Neurociências na educação. Editora CEDIC.

Kirner, C. (1996). Apostila do ciclo de palestras de realidade virtual. Atividade do Projeto AVVIC- CNPq (Protem - CC - fase III) - DC/UFSCar, São Carlos. 1 (1), 1-10.

Kleim, J. (2011). Exercise and the brain: Exciting discoveries underscore how exercise benefits brain health and boosts lifelong learning. Fitness Journal. 1(1), 74-76.

Latta, J. N., & Oberg, D. J. (1994). A conceptual virtual reality model. IEEE Computer Graphics & Applications, 12(3), 23-29.

Lindt, S. F., & Miller, S. C (2017). Movement and learning in elementary school. Phi Delta Kappan, 12(4), 34 – 37.

Morie, J. F. (1994). Inspiring the future: merging mass communication, art, entertainment and virtual environment. Computer Graphics, 28(2),135-138.

Pimentel, K., & Teixeira, K. (1995). Virtual reality - through the new looking glass. (2a ed.), McGraw-Hill.

Ribeiro, J. L. P. (2014). Revisão De Investigação e Evidência Científica. Psicologia, Saúde & Doenças, 15(3), 671-682.

Ridler, K., et al (2006). Fronto-cerebellar systems are associated with infant motor and adult executive functions in healthy adults but not in schizophrenia. National Academy of Sciences, 103(42), 15651–15656.

Rodrigues, J. P., & Porto, C.M. (2013). Realidade virtual: conceitos, evolução, dispositivos e aplicações. Revista Interfaces Científicas, 1(3), 97-109.

Rosenquist, M. L., & Mcdermott, L. C. (1987). A conceptual approach to teaching kinematics. American Journal of Physics.

Sousa, L. M. M., Firmino, C. F., Marques-Vieira, C. M. A., Severino, S. S. P., & Pestana, H. C. F. C. (2018). Revisões da literatura científica: tipos, métodos e aplicações em enfermagem. Revista Portuguesa de Enfermagem de Reabilitação, 1(1), 45-54.

Trindade, J. A., & Fiolhais, C. (1999). A realidade virtual no ensino e na aprendizagem da física e da química. Revista Gazeta de Física, 17(2), 11-15.

Trowbridge, D. E., & Mcdermott, L. C. (1980). Investigation of Student Understanding of the Concept of Velocity in One Dimension, American Journal of Physics. 48(12), 242-251

Visioli, A. C., & Bugatti, I. G. (1997). Um ambiente de desenvolvimento de ferramentas didáticas e programas computacionais para o ensino fundamental. Grupo de Realidade Virtual.

Von Schweber, L. (1995). Cover story: realidade virtual. PC Magazine Brasil, 5(6), 50-73.

Voss, M. W. et al. (2014). Revenge of the “sit” II: Does lifestyle impact neuronal and cognitive health through distinct mechanisms associated with sedentary behavior and physical activity? Mental Health and Physical Activity. 7(1), 9-24.

Watson, A., et al. (2017). Effect of classroom-based physical activity interventions on academic and physical activity outcomes: a systematic review and meta-analysis. Int J Behav Nutr Phys Act.

Yam, P. (1993). Surreal Science - virtual reality finds a place in the classroom, Scientific American, no. 268

Yzquierdo, I. (2010) A arte de esquecer: cérebro e memória. Editora Vieira & Lent

Published

21/04/2023

How to Cite

SILVA, V. N. F. .; CONCEIÇÃO, J. L. M. da . Movement, learning and virtual reality as teaching strategies . Research, Society and Development, [S. l.], v. 12, n. 4, p. e29212441391, 2023. DOI: 10.33448/rsd-v12i4.41391. Disponível em: https://rsdjournal.org/index.php/rsd/article/view/41391. Acesso em: 23 apr. 2024.

Issue

Section

Review Article