A didactic sequence from a gamification application for reading the status of children and adolescents: an active methodology . Research, Society and Development, [S. l.], v. 9, n. 9, p. e414997412, 2020. DOI: 10.33448/rsd-v9i9.7412. Disponível em: https://rsdjournal.org/rsd/article/view/7412. Acesso em: 5 dec. 2025.