The essential capacity of games in education: Minecraft study. Research, Society and Development, [S. l.], v. 9, n. 11, p. e80691110603, 2020. DOI: 10.33448/rsd-v9i11.10603. Disponível em: https://rsdjournal.org/rsd/article/view/10603. Acesso em: 13 dec. 2025.