Approaches for using gamification as an active methodology in virtual learning environments in distance higher education. Research, Society and Development, [S. l.], v. 10, n. 5, p. e4010514650, 2021. DOI: 10.33448/rsd-v10i5.14650. Disponível em: https://rsdjournal.org/rsd/article/view/14650. Acesso em: 5 dec. 2025.