Let’s play a new game: the drivers of eSports consumption. Research, Society and Development, [S. l.], v. 10, n. 5, p. e40710515188, 2021. DOI: 10.33448/rsd-v10i5.15188. Disponível em: https://rsdjournal.org/rsd/article/view/15188. Acesso em: 6 dec. 2025.