Gamification as a health educations strategy in diabetics older adult: experience report. Research, Society and Development, [S. l.], v. 10, n. 13, p. e258101321320, 2021. DOI: 10.33448/rsd-v10i13.21320. Disponível em: https://rsdjournal.org/rsd/article/view/21320. Acesso em: 5 dec. 2025.