Physical activity program using active video games with sedentary adolescents. Research, Society and Development, [S. l.], v. 10, n. 16, p. e467101624066, 2021. DOI: 10.33448/rsd-v10i16.24066. Disponível em: https://rsdjournal.org/rsd/article/view/24066. Acesso em: 5 dec. 2025.