The game of method: board games as support for teaching research courses


  • Felipe Drude Almeida Universidade Anhembi Morumbi
  • João Wagner Ribeiro Amaral Universidade Anhembi Morumbi
  • Monique Sita de Pieri Universidade Anhembi Morumbi
  • João Mattar Centro Universitário Uninter



Scientific methodology. Board games. Research.


This article proposes a board game to support the teaching of the principles of scientific research. Its methodology involves literature review, game testing, and game design. Its objective is to define good practices for the use of these games (analog or digital) in the teaching of Scientific Methodology. The literature review identified some board games developed for this purpose: Snakes and Ladders, Defense of Hidgeon, The Game of Research and Cheats and Geeks. These games were evaluated through several game design and educational design categories, such as narrative, usability/interface, mechanics, gameplay, art/aesthetics, learning, sound, balance between entertainment/education and time to play. The article suggests good practices for the design of educational board games and presents the proposal of a board game for the teaching of scientific methodology.


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How to Cite

ALMEIDA, F. D.; AMARAL, J. W. R.; PIERI, M. S. de; MATTAR, J. The game of method: board games as support for teaching research courses. Research, Society and Development, [S. l.], v. 6, n. 2, p. 148-170, 2017. DOI: 10.17648/rsd-v6i2.154. Disponível em: Acesso em: 5 may. 2021.