Educational technology: Nursing and educational games in health education

Authors

DOI:

https://doi.org/10.33448/rsd-v10i7.16471

Keywords:

Educational Technology; Nursing; Play and Playthings; Health Education; Teaching.

Abstract

The objective of this study was to analyze the scientific productions focused on educational games that are used for patients and families in health education. According to the literature, health educational games can be applied in several situations, and can be used as a pedagogical resource, facilitating the teaching process of health professionals. This study is based on bibliographic research with integrative review as a basis, in order to obtain a critical evaluation of the production as a strategy to synthesize data for the study. Analyzing through this sample of 17 articles, selected from the drawn criteria, the number of publications per year in which they were published we have: 2019 presenting 07 publications (41.1%), followed by the year 2018 with 06 studies (35.2 %), 2020 with 03 (17.6%) and 2017 with 01 (5.8%). Therefore, it can be concluded that the year in which the most published about the theme was the year 2018 with 29.54% of studies. With this study, it was concluded that although games are very useful tools in the area of health education, there is still a need for further study on the subject.

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Published

18/06/2021

How to Cite

CARVALHO, I. C. N. de .; NASCIMENTO, M. O. de F. .; PINTO, A. C. S. .; MELO, E. R. F. de; CARVALHO, G. R. N. de; SANTOS, M. C. T. dos. Educational technology: Nursing and educational games in health education . Research, Society and Development, [S. l.], v. 10, n. 7, p. e18710716471, 2021. DOI: 10.33448/rsd-v10i7.16471. Disponível em: https://rsdjournal.org/index.php/rsd/article/view/16471. Acesso em: 17 nov. 2024.

Issue

Section

Health Sciences