Use of Gamification Techniques in Science Education: report of an intervention in support of Statistics

Authors

DOI:

https://doi.org/10.33448/rsd-v9i1.1840

Keywords:

Scientific Education; Gamification in education; Student involvement; Action research; Teaching statistics.

Abstract

One of the most common problems in school life has been a lack of motivation, involvement or interest by students. The school context is no longer that of information gathering - since nowadays students have several ways of obtaining information - but to involve students in their teaching-learning process. The present work reports the application of gamification techniques in a class of students of International Relations, by a case study, to support scientific education in the curricular component of Applied Statistics. Although typically the focus of courses in this area is not Science, the course at this institution understands the significance of Scientific Education. There is a perception that the application of these techniques in the activity encourages student involvement.

Author Biographies

Vinicius Gadis Ribeiro, Universidade Federal do Rio Grande do Sul

UFRGS - Universidade Federal do Rio Grande do Sul - Campus Litoral Norte e Programa de Pós-graduação em Design

Jorge Zabadal, Universidade Federal do Rio Grande do Sul

UFRGS - Universidade Federal do Rio Grande do Sul - Campus Litoral Norte e Programa de Pós-graduação em Design

Tâmisa Trommer, Centro Universitário Ritter dos Reis

UniRitter - Centro Universitário Ritter dos Reis

André Luís Marques da Silveira, Departamento de Tecnologia da Informação - UFSM - Universidade Federal de Santa Maria - Campus Frederico Westphalen - RS

Departamento de Tecnologia da Informação - UFSM - Universidade Federal de Santa Maria - Campus Frederico Westphalen - RS

Cristiano Bertolini, Universidade Federal de Santa Maria

UFSM - Universidade Federal de Santa Maria - Campus Frederico Westphalen/RS

Guilherme Bernardino da Cunha, Universidade Federal de Santa Maria

UFSM - Universidade Federal de Santa Maria - Campus Frederico Westphalen/RS

Nara Martini Bigolin, Universidade Federal de Santa Maria

UFSM - Universidade Federal de Santa Maria - Campus Frederico Westphalen/RS

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Published

01/01/2020

How to Cite

RIBEIRO, V. G.; ZABADAL, J.; TROMMER, T.; SILVEIRA, A. L. M. da; SILVEIRA, S. R.; BERTOLINI, C.; DA CUNHA, G. B.; BIGOLIN, N. M. Use of Gamification Techniques in Science Education: report of an intervention in support of Statistics. Research, Society and Development, [S. l.], v. 9, n. 1, p. e146911840, 2020. DOI: 10.33448/rsd-v9i1.1840. Disponível em: https://rsdjournal.org/index.php/rsd/article/view/1840. Acesso em: 19 apr. 2024.

Issue

Section

Education Sciences