Gamification in nursing teaching: assessment of the impact on learning

Authors

DOI:

https://doi.org/10.33448/rsd-v10i16.23884

Keywords:

Learning; Competency-based education; Nursing education.

Abstract

This study aims to identify the evidence available in the literature on the effectiveness of gamification as a teaching-learning strategy in nursing education. This is a scope review, developed according to the methodology of the Joanna Briggs Institute. The Cochrane, PubMed, Lilacs, Science Direct and ERIC databases were used. The search strategy was adjusted according to the protocols of each database and the descriptors for combinations were defined from the controlled vocabulary of the Medical Subject Headings (MeSH). Documents published in the last five years were used, with a final sample of 16 articles. It observed the predominance of the application of gamification online, having two studies that brought the use of games in person. All studies pointed out as positive the use of gamification in the classroom. It also shows that it can be understood as an additional resource in the teacher's work, bringing significant learning and a safe environment. There is a scarcity of studies related to the effectiveness of gamification in nursing education, but one can observe the extreme importance of inserting games as a teaching and learning strategy, as they help the student body in their intellectual and personal development.

References

An, Y. (2020). Designing Effective Gamified Learning Experiences. International Journal of Technology in Education, 3(2), 62-69.

Arnab, S., & Clarke, S. (2017). Towards a trans‐disciplinary methodology for a game‐based intervention development process. British journal of educational technology, 48(2), 279-312.

Araújo, I. (2016). Gamification: metodologia para envolver e motivar alunos no processo de aprendizagem. Educ Knowl Soc, 17(1), 87-107. https://www.researchgate.net/profile/Ines_Araujo4/publication/303463794_Gamification_metodologia_para_envolver_y_motivar_alumnos_en_el_proceso_de_aprendizaje/links/576838b708ae8ec97a4242ae.pdf.

Arksey, H., & O'Malley, L. (2005). Scoping studies: towards a methodological framework. Int. j. soc. res. methodol. 8(1), 19-32.

Bellan, M. C., Alves, V. C., Neves, M. L. D. S., & Lamas, J. L. T. (2017). Revalidação de jogo para ensino da medida auscultatória de pressão arterial: estudo-piloto. Revista Brasileira de Enfermagem, 70(6), 1159-1168.

Castro, M. J., López, M., Cao, M. J., Fernández, C. M., García, S., Frutos, M., & Jiménez, J. M. (2019). Impact of educational games on academic outcomes of students in the Degree in Nursing. PloS one, 14(7),1-5.

Conceição, C. V. D., & Moraes, M. A. A. D. (2018). Aprendizagem Cooperativa e a Formação do Médico Inserido em Metodologias Ativas: um Olhar de Estudantes e Docentes. Rev. Bras. Educ. Med, 42(4), 115-122.

Chang, C. Y., Kao, C. H., Hwang, G. J., & Lin, F. H. (2020). From experiencing to critical thinking: A contextual game-based learning approach to improving nursing students’ performance in electrocardiogram training. Educational Technology Research and Development, 68(3), 1225-1245.

Chee, E. J. M., Prabhakaran, L., Neo, L. P., Carpio, G. A. C., Tan, A. J. Q., Lee, C. C. S., & Liaw, S. Y. (2019). Play and Learn with Patients Designing and Evaluating a Serious Game to Enhance Nurses' Inhaler Teaching Techniques: A Randomized Controlled Trial. Games for health journal, 8(3), 187-194.

Cruz, R. A. D. O., Araujo, E. L. M. D., Nascimento, N. D. M., Lima, R. J. D., França, J. R. F. D. S., & Oliveira, J. D. S. (2017). Reflexões à luz da Teoria da Complexidade e a formação do enfermeiro. Rev. Bras. Enferm, 70(1), 236-239.

Da Silva Oliveira, G. K., Rodrigues, K. C., & de Oliveira Freitas, M. A. (2018). Concepções de docentes sobre o uso de metodologias ativas da aprendizagem: um enfoque na formação de enfermeiros. Revista Sustinere, 6(2), 281-299.

Del Blanco, Á., Torrente, J., Fernández-Manjón, B., Ruiz, P., & Giner, M. (2017). Using a videogame to facilitate nursing and medical students' first visit to the operating theatre. A randomized controlled trial. Nurse education today, 55(55), 45-53.

Fini, M.I., (2018). Inovações no ensino superior. Metodologias inovadoras de aprendizagem e suas relações com o mundo do trabalho: desafios para a transformação de uma cultura. Administração: Ensino e Pesquisa, 19(1), 176-183.

Giordano, C. V., & Souza, L. T. D. (2021). A gamificação e a motivação dos alunos: considerações sobre técnicas efetivamente aplicadas na educação profissional. Revista Eniac Pesquisa, 10(1), 26-38.

Hanus, M. D., & Fox, J. (2015). Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance. Computers & Education, 80, 152-161.

Ignacio, J., & Chen, H. C. (2020). The use of web-based classroom gaming to facilitate cognitive integration in undergraduate nursing students: A mixed methods study. Nurse Education in Practice, 46(46), 1-16.

Johnsen, H. M., Fossum, M., Vivekananda-Schmidt, P., Fruhling, A., & Slettebo, A. (2018). Developing a serious game for nurse education. Journal of gerontological nursing, 44(1), 15-19.

Johnsen, H. M., Fossum, M., Vivekananda-Schmidt, P., Fruhling, A., & Slettebo, A. (2018). Nursing students' perceptions of a video-based serious game's educational value: A pilot study. Nurse education today, 62(62), 62-68.

Johnsen, H. M., Briseid, H. S., Brodtkorb, K. Slettebo, A., & Fossum, M. (2021). Nursing students' perceptions of combining hands-on simulation with simulated patients and a serious game in preparing for clinical placement in home healthcare: A qualitative study. Nurse education today, (97), 1-6.

Joseph, M. A., & Natarajan, J. (2021). Muscle Anatomy Competition: Games Created by Nursing Students. Journal of Nursing Education, 60(4), 243-244.

Mcenroe-petitte, D., & Farris, C. (2020). O uso de jogos como estratégia ativa de ensino no ensino de enfermagem. Ensino e Aprendizagem em Enfermagem, 15(1), 61-65.

Michels, T. A., Paz, D. P., & Ferreira, A. M. S. (2019). Gamificação como estratégia de ensino. Revista Mundi Engenharia, Tecnologia e Gestão, 4(1), 1-13.

Ministério da Saúde. (2018). Conselho Nacional de Saúde. Resolução Nº 573, de 31 de janeiro de 2018. Recomendações do Conselho Nacional de Saúde à proposta de Diretrizes Curriculares Nacionais (DCN) do curso de graduação Bacharelado em Enfermagem. Diário Oficial da União, 213 ed. Brasília, DF: Ministério da Saúde, 38.

Nascimento, J. L., & Feitosa, R. A. (2020). Active methodologies, focusing on teaching and learning processes. Rev. Research, Society and Development, 9(9), 1-17.

Orlandi, T. R., Duque, C. G., & Mori, A. M. (2018). Gamificação: uma nova abordagem multimodal para a educação. Biblios, (70), 17-30.

Roman, P., Arrastia, M. R., Torres, G. M., Márquez-Hernández, V. V., Gutiérrez-Puertas, L., & Ropero-Padilla, C. (2020). The escape room as evaluation method: A qualitative study of nursing students’ experiences. Medical teacher, 42(4), 403-410.

Robson, K. (2019). Motivating professional student behavior through a gamified personal branding assignment. Journal of Marketing Education, 41(2), 154-164.

Silva, A. N., Senna, M. A. A., Teixeira, C. B., Lucietto, D. A., & Andrade, I. M. (2020). O uso de metodologia ativa no campo das Ciências Sociais em Saúde: relato de experiência de produção audiovisual por estudantes. Interface, (24), 1-14.

Silva, F. B., & Bax, M. P. (2017). Gamification in online education: proposal for a participatory learning model. Encontros Bibli, 22(50), 144-160.

Silveira, M. S., & Cogo, A. L. P. (2017). The contributions of digital technologies in the teaching of nursing skills: an integrative review. Rev Gaúcha Enferm., 38(2), 1-9.

Solis de Ovando, A., Rodriguez, A., & Hullin, C. (2018). Digital game-based learning: A didactic experience in the pre-degree nursing career. Nursing Informatics, (250), 88.

Strickland, H. P., & Kaylor, S. K. (2016). Bringing your a-game: Educational gaming for student success. Nurse Education Today, 40(40), 101-103.

Souza, E. F. D., Silva, A. G., & Silva, A. I. L.F. (2018). Active methodologies for graduation in nursing: focus on the health care of older adults. Rev. Bras. Enferm. [Internet], (71), 976-980.

Tenório, T., Silva, A. R., & Tenório, A. (2016). A influência da gamificação na Educação a Distância com base nas percepções de pesquisadores brasileiros. Revista EDaPECI São Cristóvão (SE). [Internet], 16(2), 320-335. http://www.seer.ufs.br/index.php/edapeci/article/view/4554/pdf.

Toledo, A. G. L., & Kähler, P. Y. (2019). Empreendedorismo e inovação na gestão pública. Editora Inovar, 183.

Tricco, A. C. et al. (2018). Prisma Extension for Scoping Reviews (PRISMAScR): checklist and explanation. Ann Intern Med., 69(7), 467–473.

Verkuyl, M., Atack, L., Mastrilli, P., & Romaniuk, D. (2016). Virtual gaming to develop students' pediatric nursing skills: A usability test. Nurse Education Today, 46 (46), 81-85.

Vieira, M. A. Souto, L. E. S., Souza, A. M., Lima, C. A., Ohara, C. V. S., & Domenico, E. B. L. (2016). Diretrizes Curriculares Nacionais para a área da enfermagem: o papel das competências na formação do enfermeiro. Rev Norte Min Enferm [Internet], 5(1), 105-121.

Yeo, C. L. et al. (2020). Use of web-based game in neonatal resuscitation-is it effective? BMC medical education, 20(1), 1-11.

Published

19/12/2021

How to Cite

FARIAS , Q. S. dos S. .; SILVA, R. S. da .; ARAÚJO, J. M. da S. .; GOMES SANTOS, M. M. .; BARROS, F. D. .; MARTINS, M. de C. V. .; GALLOTTI, F. C. M. . Gamification in nursing teaching: assessment of the impact on learning. Research, Society and Development, [S. l.], v. 10, n. 16, p. e591101623884, 2021. DOI: 10.33448/rsd-v10i16.23884. Disponível em: https://rsdjournal.org/index.php/rsd/article/view/23884. Acesso em: 21 nov. 2024.

Issue

Section

Educational Objects