Collaborative driving tools for traffic problems: a design anthropological approach to car commuting

Authors

DOI:

https://doi.org/10.33448/rsd-v11i5.25599

Keywords:

Design Anthropology; Collaboration; Car Commuting; Human computer interaction.

Abstract

People use applications daily to meet some of their needs. Geo location, memory, communication, entertainment and learning are some examples, but it is well known that not every moment is suitable for the use of certain technologies, and sometimes its use is even illegal. While driving a car, a person tends to keep using their phones, even though it is distracting and dangerous, but the reasons behind this use are related to trying to make travel less unproductive and unpredictable. This problem leads this work to investigate the relationship between driving and the driver’s continuous interactions with technologies, focusing on a common identified activity: the informational collaboration, made from Geo location apps and instant messaging. For this, the Design Anthropology approach and the Design Ethnography method were used, seeking to understand how improvisations and contingencies can provide a deep understanding of the user's real needs. The results show that, by applying this methodology, it was possible to understand how and why people collaborate on traffic, including which applications they use and how they trust the information while adding their own personal knowledge.

Author Biographies

Angelica Porto Cavalcanti de Souza, Universidade Federal de Pernambuco

Currently, is a PhD student in Design at Federal University of Pernambuco.
Master and Bachelor in Design by UFPE. Teaches Design Thinking, Innovation and Technology Management, Thematic Seminars and worked with User Experience (UX) at Neoenergia (from the Iberdrola group).
Has experience in qualitative research in the areas related to Information Design, Activity Theory, User Experience and Anthropological Design, working with different profiles such as young adults, children and the elderly.
Her participation in research involves Natural user experiences, Innovation through anthropological design, Cognitive stimulation through memory artifacts and the promotion of reading activities in schools analyzing educational artifacts.
As a Designer, she has experience in graphic production involving branding, production of publicity materials, illustrations and materials for events.

Camille Nascimento Santiago Caminha, Universidade Federal de Pernambuco

Mestre Design, com ênfase em Artefatos Digitais pela Universidade Federal de Pernambuco e graduada em Design pela mesma universidade (2010), possui conhecimentos e experiência na área de Research, UX/UI, comunicação e marketing, além de ter realizado projetos com métodos de design na concepção de produtos inovadores. Atualmente trabalha no CESAR como UX/UI design. Atuou também com pesquisas em Design no projeto NUX - Natural User Experience, no CIN/UFPE. Possui interesses de atuação direcionados a metodologias, métodos, técnicas e processos de design, artefatos digitais e Usabilidade. Participação em eventos como facilitadora de workshop no P&D Design 2018 e SBTI 2018, apresentação de artigos no SBTI 2019, P&D Design 2018, SBTI 2018 e IHC 2O17, participação na banca avaliadora de três projetos de conclusão de curso do Curso técnico de Comunicação Visual, no CTCD (Centro Tecnológico da Cultura Digital). Participação no Conaerg 2016 - 1° Congresso Internacional de Ergonomia Aplicada. Premiação de 3º melhor artigo no SBTI 2018.

Ademir Macedo Nascimento, Universidade de Pernambuco

Docente efetivo do Bacharelado em Administração do Campus Mata Sul (Palmares). Coordenador do Laboratório de Análises Gerencial do campus Mata Sul da UPE. Coordenador do Mestrado Profissional em Administração da UPE e Pesquisador do Centro de Pesquisa Sino-Brasileiro do Instituto Confúcio; Doutor em Administração (UFPE), Mestre em Gestão da Tecnologia e Inovação (UFS) e Administrador (CRA/PE)

Alex Sandro Gomes, Universidade Federal de Pernambuco

Alex Sandro Gomes é Engenheiro Eletrônico (UFPE, 1992), Mestre em Psicologia Cognitiva (UFPE, 1995) e concluiu o doutorado em Ciências da Educação pela Université de Paris V (René Descartes) em 1999. Atua nas áreas de Informática na Educação e Interação Humano-Computador com ênfase na concepção de ambientes de aprendizagem. Atualmente é Professor no Centro de Informática da Universidade Federal de Pernambuco (PPGCC CAPES 7) no qual é líder do grupo de pesquisa Ciências Cognitivas e Tecnologia Educacional. Em sua atuação associativa foi vice-presidente da Academia Pernambucana de Ciências (2019-2021), membro da Diretoria de Inovação da Associação Brasileira de Educação a Distância - ABED (2019-2021), membro do Conselho da Sociedade Brasileira de Computação - SBC (2020-2021), Presidente da Comissão Especial de Informática Educativa - CEIE da SBC (2020-2021), e, membro da Comissão Especiais de Interação Humano Computador - CEIHC da SBC (2010-2011). Coordenou 30 eventos eventos nacionais e internacionais, dentre eles CBIE e IHC, promovidos pela SBC, Hipertexto e Ctrl-E. Publicou mais de 400 trabalhos em periódicos especializados, anais de eventos, livros e capítulos. Orientou ou co-orientou mais de 70 dissertações de mestrado e teses de doutorado na área. Foi professor visitante na Faculdade de Educação da UFC (Campus do Benfica), no Departamento de Ciência da Computação da Pontificia Universidad Católica de Valparaíso, Chile, no Instituto Fraunhofer para Pesquisa de Computação Gráfica IGD, Alemanha, e no Centro de Pesquisa Digital Etnográfica (DERC) - RMIT University, Austrália e Centre for Research in Education (CREN), University of Nantes. Exerce funções de assessoria na CAPES, CNPq, FACEPE, FAPESB e FAPITEC. Atuou em projetos de inovação tecnológica em cooperação com empresas: CAPES, Cesar, EMBRAPA, In Forma Software, Instituto Ayrton Senna, Grupo Positivo, Ministério da Educação, MV sistemas, Samsung, Sebrae, SENAC. Atua com Educação e Popularização de C&T editando livros para formação de professores - Série Professor Criativo - e difusão do Pensamento de Design. Atua com empreendedorismo inovador como mentor da start up Redu.Digital, incubada no Pólo Tecnológico da UFPE.

Renata Zilse P Borges, Samsung

Mestra em Design

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Published

05/04/2022

How to Cite

SOUZA, A. P. C. de .; CAMINHA, C. N. S.; NASCIMENTO, A. M.; GOMES, A. S.; BORGES, R. Z. P. Collaborative driving tools for traffic problems: a design anthropological approach to car commuting. Research, Society and Development, [S. l.], v. 11, n. 5, p. e24811525599, 2022. DOI: 10.33448/rsd-v11i5.25599. Disponível em: https://rsdjournal.org/index.php/rsd/article/view/25599. Acesso em: 4 nov. 2024.

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Section

Human and Social Sciences