Effects of virtual reality in elderly with Parkinson's Disease: Integrative review
DOI:
https://doi.org/10.33448/rsd-v11i11.33665Keywords:
Parkinson disease; Virtual reality; Aged.Abstract
Objective: To identify the effects generated by Virtual Reality (VR) in elderly people with Parkinson's Disease (PD). Materials and methods: This is an integrative literature review (ILR) qualitative approach. In order to develop the guiding question of this RIL, the domains of the PICo strategy were applied, resulting in the question: “What are the effects of VR on elderly people with PD?” A bibliographic survey was carried out in June 2022 in the following databases: Embase via Cochrane Library, LILACS via VHL and MEDLINE via PubMed. The search strategies were formulated from the mentioned descriptors in Portuguese, English and Spanish, linked by the Boolean operator “AND”. Results: 10 scientific articles were selected to compose this ILR. Discussion: Thus, the particularities of VR make it an alternative to achieve a variety of goals for rehabilitation, which includes encouraging patients to learn, their active participation, providing challenging and safe spaces, flexibility in customization and graduation. of treatment plans, recording the objectivity of their performance, in addition to the ability to motivate the patient with PD to perform at their maximum capacity. Final considerations: Therefore, scientific evidence shows that VR is a therapeutic resource with potential for use in rehabilitation, especially in learning and motor control, functionality, gait, cognitive ability and balance in elderly people with PD.
References
Albiol-Perez, S., Gil-Gómez, J. A., Munoz-Tomas, M. T., Gil-Gómez, H., Vial-Escolano, R., & Lozano-Quilis, J. A. (2017). The effect of balance training on postural control in patients with Parkinson’s disease using a virtual rehabilitation system. Methods of information in medicine, 56(02), 138-144.
Berg, D., Siefker, C., & Becker, G. (2001). Echogenicity of the substantia nigra in Parkinson's disease and its relation to clinical findings. Journal of neurology, 248(8), 684-689.
Brandín-De la Cruz, N., Secorro, N., Calvo, S., Benyoucef, Y., Herrero, P., & Bellosta-López, P. (2020). Immersive virtual reality and antigravity treadmill training for gait rehabilitation in Parkinson's disease: a pilot and feasibility study. Rev Neurol, 71(12), 447-54.
Campo-Prieto, P., Rodríguez-Fuentes, G., & Cancela-Carral, J. M. (2021). Can immersive virtual reality videogames help Parkinson’s disease patients? A case study. Sensors, 21(14), 4825.
Costa, R. C. S., Filho Silva, E. M., Gomes, C. L. A., Lima, N. M. F. V., Cacho, R. O. & Cacho, E. W. A. (2018). Balance training in individuals with Parkinson disease with virtual reality use. Fisioterapia Brasil;19(3):368-376.
Dockx, K., Bekkers, E. M., Van den Bergh, V., Ginis, P., Rochester, L., Hausdorff, J. M., & Nieuwboer, A. (2016). Virtual reality for rehabilitation in Parkinson's disease. Cochrane Database of Systematic Reviews, (12).
Feng, H., Li, C., Liu, J., Wang, L., Ma, J., Li, G., ... & Wu, Z. (2019). Virtual reality rehabilitation versus conventional physical therapy for improving balance and gait in Parkinson’s disease patients: a randomized controlled trial. Medical science monitor: international medical journal of experimental and clinical research, 25, 4186.
Ferreira, F. D., Ferreira, F. M. D., Heleno, R. B., & Júnior, S. E. M. (2010). Doença de Parkinson: aspectos fisiopatológicos e terapêuticos. Saúde e Pesquisa, 3(2).
Fiusa, J. M., & Zamboni, J. W. (2020). Atualizações na doença de Parkinson através do tratamento com realidade virtual em 2018/2019. Revista Neurociências, 28, 1-8.
Fontoura, V. C. B., de Macêdo, J. G. F., da Silva, L. P., da Silva, I. B., de Sales, M. D. G. W., & Coriolano, D. M. (2017). The role of rehabilitation with virtual reality in functional ability and quality of life of individuals with Parkinson’s disease. CEP, 53140, 160.
Holden, M. K., & Dyar, T. (2002). Virtual environment training-a new tool for neurorehabilitation?. Neurology Report, 26(2), 62-71.
Horstink, M. W., & Morrish, P. K. (1999). Preclinical diagnosis in Parkinson's disease. Advances in Neurology, 80, 327-333.
Maggio, M. G., De Cola, M. C., Latella, D., Maresca, G., Finocchiaro, C., La Rosa, G., ... & Calabrò, R. S. (2018). What about the role of virtual reality in Parkinson disease’s cognitive rehabilitation? Preliminary findings from a randomized clinical trial. Journal of Geriatric Psychiatry and Neurology, 31(6), 312-318.
Pazzaglia, C., Imbimbo, I., Tranchita, E., Minganti, C., Ricciardi, D., Monaco, R. L., ... & Padua, L. (2020). Comparison of virtual reality rehabilitation and conventional rehabilitation in Parkinson’s disease: a randomised controlled trial. Physiotherapy, 106, 36-42.
Pompeu, J. E., dos Santos Mendes, F. A., da Silva, K. G., Lobo, A. M., de Paula Oliveira, T., Zomignani, A. P., & Piemonte, M. E. P. (2012). Effect of Nintendo Wii™-based motor and cognitive training on activities of daily living in patients with Parkinson's disease: a randomised clinical trial. Physiotherapy, 98(3), 196-204.
Santana, C. M. F. D., Lins, O. G., Sanguinetti, D. C. D. M., Silva, F. P. D., Angelo, T. D. D. A., Coriolano, M. D. G. W. D. S., ... & Silva, J. P. D. A. (2015). Effects of treatment with non-immersive virtual reality in the quality of life of people with Parkinson's disease. Revista Brasileira de Geriatria e Gerontologia, 18, 49-58.
Santos, C. M. D. C., Pimenta, C. A. D. M., & Nobre, M. R. C (2007). A estratégia PICO para a construção da questão de pesquisa e busca de evidências. Revista latino-americana de enfermagem, 15, 508-511.
Severiano, M. I. R., Zeigelboim, B. S., Teive, H. A. G., Santos, G. J. B., & Fonseca, V. R. (2018). Effect of virtual reality in Parkinson's disease: a prospective observational study. Arquivos de neuro-psiquiatria, 76, 78-84.
Souza, M. T. D, Silva, M. D. D., & Carvalho, R. D. (2010). Revisão integrativa: o que é e como fazer. Einstein (São Paulo), 8, 102-106.
Vieira, G. D. P., de Araujo, D. F. G. H., Leite, M. A. A., Orsini, M., & Correa, C. L. (2014). Realidade virtual na reabilitação física de pacientes com doença de Parkinson. Journal of human Growth and Development, 24(1), 31-41.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2022 Daiane Silva Marques ; Alane Santos Nunes; Roseane Oliveira Veras; Tayane Moura Martins; Dallynne Bárbara Ramos Venancio; Saulo Barreto Cunha dos Santos; Ayara Almeida Souza Cabral; Lucyanne Larissa da Silva Santos; Vitória Régia Vieira da Silva; Daiany de Fátima Custódio; Kaio Weslley Ramalho Lacerda; Giovanna dos Santos Greco
This work is licensed under a Creative Commons Attribution 4.0 International License.
Authors who publish with this journal agree to the following terms:
1) Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
2) Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
3) Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.